Roadmaps / Bob the Blob
Game Roadmap | Updated Q2 2026

Bob the Blob:
what's live, what's next.

Worlds, modes, cosmetics, tools — everything that lands inside the game. Pulled straight from the live TODO and the latest project audit.

Shipped
In Progress
Next Up
Exploring
Worlds Direction

Where Bob's going.

Seven kingdoms shipped. Moon next. More biomes after that — each with its own tileset, abilities, and battle pass.

Earth world art
Live

Earth Kingdoms

Seven kingdoms, fully tiled.

?
Exploring

Beyond the Moon

More biomes in the pipeline.

Shipped

Live Today

Everything you can play, equip, and queue into right now.

Engine Rebuild

Phaser 3 + TypeScript Migration

Full rewrite from the original Unity client onto Phaser 3, TypeScript, and SpacetimeDB — same game feel, faster updates, runs anywhere a browser does.

Core Movement

Celeste-Inspired Platforming

Tight controls with coyote time, jump buffering, variable jump height, 8-directional dash, and wall-jumping. Easy to learn, brutal to master.

Flashlight keychain Moonerang keychain Boxing glove keychain Foam finger keychain
5 Abilities Live

Keychain Combat

Forcefield, Flashlight, Acid Puddle, Asteroid, and Moonerang are wired into races. Boxing Glove, Foam Finger, Rubber Chicken, and Dumbell exist as cosmetics with abilities staged.

Kingdom world art
7 Kingdoms

Kingdom & World System

Seven kingdoms with multiple worlds, key-guardian dialogue characters, and unique visual effects per world. Earth and Moon tilesets fully tiled.

Cowboy hat Gold top hat Tinfoil hat Headset Purple top hat
500+ Items

Cosmetic Collection

Hats, keychains, and skins across multiple rarity tiers. Chest opening, collection log, equip flow, and per-item visual FX all live.

Multiplayer

Ranked, Parties & Friends

9-tier ranked ladder (Unranked → Diamond) with MMR matchmaking, friend codes, party invites, and 2v2 team races. Chat in lobby and during races.

Game Modes

Race + King of the Hill

The classic side-scrolling race plus a King-of-the-Hill arena mode with eliminations and a final-survivor winner.

Progression

Battle Pass & Daily Quests

Kingdom-themed battle passes with free + premium tracks, daily quest rotation, daily login rewards with streak milestones, and a shard-based ranked currency.

Level Editor

Creative Tools v1

Full Unity/Photoshop-style editor: cursor-anchored zoom, rect fill, select/move/rotate, spawn-slot management, per-tile Earth/Moon tilesets, and auto-enclose bounds. Saves to the cloud.

AI Racers

Bots With Personalities

AI players with terrain mapping, pathfinding, and four distinct personalities — including a separate KotH brain — plus rubber-banding so races stay close.

In Progress

Right Now

What the team is actively building or fixing in the game this cycle.

Community

Public Custom Map Browser

Adding a Main Menu entry to browse, publish, and play maps built by the community. The editor and save pipeline already ship — now we're surfacing them.

Stability

Memory & Lifecycle Hardening

Cleaning up listener leaks in MovementSync, RemotePlayerManager, and TouchControls so long sessions and frequent rematches stay smooth.

Quality

Test Coverage Push

Today's coverage sits around 9%. Prioritizing tests for LocalPlayer physics, RemotePlayer interpolation, MovementSync, LevelBuilder, and AudioManager.

Accessibility

A11y Pass

Aria-labels on icon buttons (chat toggle, send, mobile menu), proper roles on nav tabs, and a centralized color palette so everything theming-related lives in one place.

Next Up

On Deck

Confirmed work queued behind what's in progress. Tracked in code as TODOs — not yet started, but specced.

Exploring

On the Horizon

Where Bob's pointing — some prototyped, some still on the whiteboard. No commitments.

Competition

Tournaments & Spectator Tools

Bracketed events, scheduled cups, and built-in spectator views for community-run tournaments and creator clashes.

Worlds

More Biomes Beyond Moon

Each kingdom shipped has its own visual identity. We're sketching what's next — underwater, sky, neon — and we'll tease when the tiles are real.

Have an opinion?

This roadmap moves based on what players actually want. Pull us aside, tell us we're wrong, ask us to ship the thing you care about.

Roadmap last updated Q2 2026. Plans change — we'll update this page as they do.