Nostalgia Nuke is the studio underneath Bob the Blob — and underneath the games coming after it. This is where we're taking the platform, the accounts, the SDK, and the studio itself.
One identity layer across every game. New platforms. A second title in the works.
The platform pieces already running underneath every game we ship.
Unified account system on Supabase + a dedicated Nuke account server, with email verification, password reset, friend codes, and account recovery across devices.
Games ship as a PWA in the browser, as Electron apps for Windows / macOS / Linux, and to iOS & Android via Capacitor with native touch controls.
The first cut of our studio-owned account server — handling identity, sessions, and friend-code lookups outside of any single game.
Phase 1 of payments shipped with the Bob the Blob Shop — cosmetic purchases, premium battle pass, no pay-to-win.
Studio & platform work actively in flight this cycle.
Restoring the production build, moving secrets into env, and aligning Capacitor CLI with the rest of the SDK so every release goes out clean.
Adding a real build + test gate before web deploy, getting iOS into CI alongside Android, and wiring up macOS code signing for desktop releases.
Confirmed platform work queued behind what's in progress.
Upgrading the Nuke account server bindings to v2 so we can layer in richer cross-game identity features later — shared inventory, cross-title achievements, friends across games.
Phase 1 of payments shipped with the Shop. Phase 2 expands platforms and surfaces — still strictly cosmetic, no pay-to-win.
Where the studio is pointing — some prototyped, some still on the whiteboard. No commitments, but this is the direction.
Nintendo Switch, PlayStation, and Xbox are all on the horizon — the Phaser canvas core is the foundation, and Xbox Dev Mode sideloading lets us start testing early.
Same retro-modern DNA, different genre, sharing the Nostalgia Nuke account layer. Early prototyping — we'll tease it when there's something real to show.
The long-tail of payment work: storefronts, regional pricing, subscription experiments, and gifting flows across the whole studio catalog.
Once we have a second game, your Nuke ID should mean something across both — shared cosmetics, linked achievements, a single friends list.
This roadmap moves based on what players actually want. Pull us aside, tell us we're wrong, ask us to ship the thing you care about.
Roadmap last updated Q2 2026. Plans change — we'll update this page as they do.